Another 48 hour Ludum Dare challenge completed! The theme this time was “Running out of Power” – I created a survive the night style game about a badly rendered monster coming after you to kill you, it can only be slowed down with light, your only hope is to survive until dawn by feeding every piece of fuel you can find into the furnace to keep the lights on and keep the monster at bay!
I had to cut a lot of ideas I had for the monster, it was going to turn on devices as the night went longer, forcing you to run around trying to find and turn off whatever was draining the power, but unfortunately all he does right now is follow you mindlessly, changing his speed according to the time that has passed/whether lights are on in the room. Though there is a lot of furniture, I did want to create a lot more, the paintings are all the same which is unfortunate, but it was an ambitious idea and I got the core gameplay stuff done and working. Huzzah I guess!
Fixed a bug in the Mac version of the Character Creator that was showing a different title screen from what it was supposed to.
Additionally it seems for some reason the Mac version can’t write/save files if it is in the downloads folder, which was causing the weird title screen glitch, but also would prevent saving or loading characters in the character creator mode! I don’t know enough about Macs to know why this is or how I can solve it, but moving the app somewhere else like the desktop or whatever seems to fix it.
Huzzah! Character Creator is now available for PC and mac too!
In addition to Mac support, the game now has a pose mode where you can pose characters in various animations, and an option to watch a DBZ style fusion dance. Select two characters you’ve made (or the prebuilt ones) and they will do the fusion dance and a randomly generated fusion of the two will emerge and show off their amazing powers 😛
You can get the game and all the instructions here: Download
I’m pretty happy with it, I got four major puzzles completed (not counting things like “open cupboard” “find key”… major things like opening the safe etc.)
If I had had more time, I would probably have spent it on sounds and some extra items to distract you.
The slight Christmassy theme was the last thing I added, if I had planned more I’d possibly have made that more of a central focus to all the puzzles.
Anyway, was fun to make. It’s been a while since I’ve entered a Ludum Dare event and I’ve missed it 😀
Upon your parents’ passing you discover that they kept an inheritance from you, a property in Scotland that belonged to your grandfather. Curious as to why this was hid from you, and also of what value the property might have, you head off to investigate the estate…
A Nameless Inheritance is a 2D survival horror game inspired by Resident Evil, Silent Hill, Flashback, works of the Cthulhu Mythos, particularly those of Robert E Howard, H P Lovecraft and Clark Ashton Smith.
Explore a mysterious mansion and unlock the secrets it hides. Solve a large variety of puzzles, survive against a myriad of monstrosities, piece together the story behind your inheritance…
You can purchase the soundtrack by Mark J Hadley here – Soundtrack
As you can see above, there is a new option at the top for flying around Townsville, make sure you save your character before clicking on this because it will take you to a new screen where you can select up to three characters, basically just to fly around Mojo’s Observatory. Once two characters are selected, you can hit confirm and it will load up Mojo’s Observatory. The first character you select will be player controlled, the others AI that will just follow you around. There’s no real gameplay right now, just flying around with your character for now.
The controls should be (at least on an xbox controller):
LT = fly down
RT = fly up
Left analogue = Move around
Right analogue = Control camera
D-Pad = A different animation for each direction (4 total)
A = Dash (consumes stamina that rebuilds when you stop dashing) (this might change to X for some reason!?!?)
I released a couple updates since my last post, and I’ve made a video about the game D:
The major updates are that it now uses icons for the menus instead of text based options, added the ability to save screenshots automatically, added toon shaders, and a whole bunch of components to make your OC with 😀
So the old games I made in Div-Arena have been uploaded and ported by MikeDX to js.Mikedx.co.uk and Div-Arena! I updated the Older games page to link to this.
Much nostalgia! I think I was still in high school when I made these? Maybe… I am bad at dates.
Obviously not just my games, lots of other old classic DIV games have been ported. It was a while ago that I was in this community but I do recall a couple of things…
Bert the Barbarian was a claymation game that was really impressive! No one makes games out of clay these days 😛
I also recall a cool megaman style game, Skull, but it doesn’t seem to have been ported (yet?)
And look at some awesome remakes! Remakes!!!
Additionally a Fuseki Games has ported Big Rocks in Space to a dreamcast iso?! Big Rocks!
Big Rocks in Space was an Asteroids game with an upgrade system. Buy faster engines/better weapons etc.