Legacy of the Worms update

A short video to prove this game is still being worked on :D

The Powerpuff Girls puzzle game is also still in progress (currently making graphics for it, all the levels are done) and, there is a thread in the forums about possible ideas for a full version of We Are Alone that I may do at some point, feel free to offer other ideas for We Are Alone (here or in forums, whatevers)!

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Ludum Dare#22 – We Are Alone

I entered my vewwy first Ludum Dare at the weekend :3 the theme was “Alone”.

I created a game with a procedurally generated map for three reasons , one – designing levels is time consuming, so having the game generate the levels is beneficial for such a limited time limit; secondly – it adds a lot of replay value, in theory at least; and thirdly – it’s not something I have had too much experience coding, and I want to get some experience at it for future projects. I think the randomly generated forests, mountains and lakes really come out pretty well. There’s a lot that could be done to make the generated world better, but for 48 hours I think it’s ok.

In the game you play as one of six characters who find themselves lost in this environment, the cold will slowly kill you so you have to find an escape quickly (exploring caves, looking for tents that have been abandoned, gather items such as maps and first aid kits…) if you die, you play as one of the remaining characters, repeat until you find your escape, or everyone dies trying

As you walk you leave footprints in the snow, when you die these aren’t erased, so if you find your previous attempts footprints, you can follow them and collect any items you dropped when you died, or if you died at a dead end, you know not to go that way this time!

Ludum Dare Entry Page: Link!

Download Link: Download

Posted in Challenges, Quick Games | 2 Comments

PPG Progress

Progress on PPG game has been pretty slow of late hence no posts. I’ve been working full time so I haven’t made as much progress as I should/would have. But hey, that’s money that can go towards better video capturing software/a new microphone. Anyway, I have built and coded the first six levels and I have started coding the bosses/unique enemies that will appear in those levels. The more common enemies are already coded and functioning.

As I said before, I think, the game won’t be too huge, so those six levels are about a third of the game or so. Unlike previous puzzley games I’ve made such as Katey’s Quest or Ouroboros, the levels for this game aren’t just thrown together in a few minutes with a level editor, a level editor I coded IS used, but the in-level mechanics are hard-coded. This allows me to create much more interesting puzzles than simply “find the red key, it goes in the red door”, this is why the game won’t have fifty-odd levels, but it should also mean that what levels are present will be of a decent quality, I hopes. =D

(also, having a third of the levels done doesn’t mean the game is a third done, obviously there is music, sound effects, and lots and lots of graphics to be done too!)

Posted in Work in Progress | 2 Comments

Powerpuff Girls fangame in progress

Video of the Powerpuff Girls game I am working on now, it’s a puzzle game!

Six or so years back I started work on a PPG puzzle/platformer and it didn’t get anywhere at all – I had a one level demo, but my computer at the time couldn’t handle level 2 (it was a win95 machine with less than 800MB of hard disc space. Awesome ) – and for some reason I never came back to that idea. But this game I started work on is something similar, but with more to it, and I think its working way better than any of the action focused engines I was trying to build. This game will still have action, you can beat up robots, there will be boss fights, but very focused on using the three PPG’s unique abilities to solve puzzles to get through the levels. It going to rock

All the graphics in the video are placeholder art (taken from a previous game I made) – actual game will take place in various places around Townsville.

Audio quality sucks, I will get a new mic come payday D=

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Updating

OK! Updates!

So I’m not going to be creating a My Little Pony kart game. There’s still this pony kart game being built – and I’m going to let them have the models I’ve worked on so far and hopefully I’ll be able to make some more stuff for them too.

I don’t really have any 2D My Little Pony games in my head, none that aren’t being made by someone else anyway. There are so many fangames in this community, it’s crazy (and awesome). Almost every genre you can think of has a pony fangame in the works! So, I’m back to work on a PPG action game. No one else is making those :P – I’m coding basic movement and stuff at the moment.

Manolito, the guy who is behind the story of The Legacy of the Worms, and who is doing all the in-game dialogue and texts, has begun his playthrough of the game and has created a thread in the forums documenting his progress and giving some insight into the creation of the story etc. Check it out!
(He’s also found several bugs, so that is being added to my increasing to-do-list too. Wheee)

Posted in My Little Pony Fangame, Random Dev, The Legacy of the Worms, Work in Progress | Leave a comment