I released a couple updates since my last post, and I’ve made a video about the game D:
The major updates are that it now uses icons for the menus instead of text based options, added the ability to save screenshots automatically, added toon shaders, and a whole bunch of components to make your OC with 😀
Download: PPG Character Creator
I created a Powerpuff Girls Character Creator. There’s no game attached just a “dress up game” kind of thing. The page for it is here where you can get more information!
So the old games I made in Div-Arena have been uploaded and ported by MikeDX to js.Mikedx.co.uk and Div-Arena! I updated the Older games page to link to this.
Much nostalgia! I think I was still in high school when I made these? Maybe… I am bad at dates.
Obviously not just my games, lots of other old classic DIV games have been ported. It was a while ago that I was in this community but I do recall a couple of things…
Bert the Barbarian was a claymation game that was really impressive! No one makes games out of clay these days 😛
I also recall a cool megaman style game, Skull, but it doesn’t seem to have been ported (yet?)
And look at some awesome remakes! Remakes!!!
Additionally a Fuseki Games has ported Big Rocks in Space to a dreamcast iso?! Big Rocks!
Big Rocks in Space was an Asteroids game with an upgrade system. Buy faster engines/better weapons etc.
Progress is being made on this un-named puzzle game I’ve been working on.
I have a dialogue system, an inventory system, and a system where you can look at photographs someone put on your phone to get clues to the puzzles… in the final version the camera will zoom in closer than this so you can see things better of course.
Unrelated to that I made a 3D Powerpuff Girls render – link! =D
I went a whole year without posting anything? Oh god I suck at keeping this updated D:
A Nameless Inheritance is still a project that is happening, the game is currently in the hands of people who are playtesting it, and based on their feedback… that will determine how much work I still have to do on the game 😛 Large game, so that could take a while for people to get through.
Ludum Dare – forgot to post, but I did enter the last Ludum Dare, kind of – I provided the artwork for Nightlight which Parsec created in Unity. It did really well in the mood theme and you can download it from that link!
And aside from that I have spent a lot of time prototyping some other game ideas, none of which has really reached far enough along for me to want to post here… but I guess it would actually be better to post screenshots of unfinished prototype ideas than… well, nothing, which is what I’ve been posting lately 😛
For the most part lately I’ve been working on a third person camera system and a puzzle/exploration game that I’m feeling pretty good about.
Here’s an early screenshot of the first puzzle I made, a kind of Indiana Jones style stepping puzzle (graphics will change of course):
I’ve got about a half dozen puzzles coded, and a bunch more are planned out. I’ll try to be better at posting progress on this thing whether it comes to completion or otherwise 😛
I made a game for Ludum Dare 31 – I call it Deicide. You must kill three gods and their six guardians.
Here is a video, though it spoils how to kill the bosses so if you want to play, check out the download link below!
Ludum Dare was last weekend, I didn’t have time to make a game in 48 hours, but I created a X-com inspired Stargate SG-1 fangame for the 72 hour jam – Space Gate Command!
It’s a base management sim game, where you manage soldiers, researchers, equipment, inventory… and then activate the space gate to send your soldiers off world where they will battle in a turn based tactical RPG style battle system to steal some of their tech, which you can then research, and sell for profit to keep your base running
Had to cut some things that I wanted in the game, and there is no end goal, but it’s playable and stuff. Download in the link above!
Hey, I made a demo of A Nameless Inheritance. You can check it out: here
Made a little video of my Ludum Dare entry. It is just gameplay footage, no narration like I normally do.
There was a 48 hour gamedev challenge last weekend, the theme was ‘Beneath the Surface’. I took the opportunity to do some more Unity practice and made a simple horror-ish game about looking for a treasure in a sea full of monsters.
Check it out: here!
I’ll have a video of it out some time this week I guess.