I entered my vewwy first Ludum Dare at the weekend :3 the theme was “Alone”.

I created a game with a procedurally generated map for three reasons , one – designing levels is time consuming, so having the game generate the levels is beneficial for such a limited time limit; secondly – it adds a lot of replay value, in theory at least; and thirdly – it’s not something I have had too much experience coding, and I want to get some experience at it for future projects. I think the randomly generated forests, mountains and lakes really come out pretty well. There’s a lot that could be done to make the generated world better, but for 48 hours I think it’s ok.
In the game you play as one of six characters who find themselves lost in this environment, the cold will slowly kill you so you have to find an escape quickly (exploring caves, looking for tents that have been abandoned, gather items such as maps and first aid kits…) if you die, you play as one of the remaining characters, repeat until you find your escape, or everyone dies trying
As you walk you leave footprints in the snow, when you die these aren’t erased, so if you find your previous attempts footprints, you can follow them and collect any items you dropped when you died, or if you died at a dead end, you know not to go that way this time!
Ludum Dare Entry Page: Link!
Download Link: Download