Author Archive
No 48 hour thing this month
by Tifu on Sep.05, 2010, under Uncategorized
I tried to make a little AI based challenge this weekend, but it didn’t work out. By the end of September/early October I’ll try and have something cool up. A mini game on the scale of the Samurai Girl game or such rather than a tiny 48 hour thing
PPZ0 – 48 hour challenge
by Tifu on Aug.03, 2010, under Challenges, Quick Games
Seeing as there was no Tigsource challenge last month, and I have found the things to be good for practice, I decided to challenge myself to make a Powerpuff Z game in 48 hours. I went a little over the time, but the extra time was mostly just tidying up the graphics a little, not the main bulk of the game code. Its got working AI, specials, beams, blasts, three playable Powerpuffs and one snow covered level.
Forum link: Link
Direct download: Link
MTTJ#2
by Tifu on Jul.03, 2010, under Challenges, Quick Games
The second ‘Monthly Unofficial Tigsource Thunderdome Jam’ is over, once again there were very few entries despite the fairly large volume of forum interest. Very odd. The theme this time was ‘Everything is Ruined Forever’ so I made a platform game where the world blows up. A lot.
Controls: —————————
Left/Right – Move
Up/Down – Increase/Decrease radius of weapon’s rotation
Up – Talk/Read [?] boxes
Z – Jump (and Double Jump)
X – Fire weapon
C – If energy is full, power up
Particles!
by Tifu on Jun.04, 2010, under Uncategorized
Looking into BlitzMax. Currently I’ve been using Blitz3D, but it doesn’t seem terribly well suited for the kind of 2D games I hoping to make. BlitzMax seems much more suited. Here’s a little test thing I did with the BlitzMax demo!
MTTJ#1
by Tifu on May.23, 2010, under Challenges, Quick Games
The first ‘Monthly Unofficial Tigsource Thunderdome Jam’ was this weekend, a 48 hour game development challenge, and the theme was, alas, “Giant Naked Men” – despite this, I decided to enter and came up with the idea of making a tower defence game with giant greek statues attacking cities…