Blackmoth Entertainment

Ouroboros

Ouroboros

by Tifu on Oct.25, 2009, under Complete games, Ouroboros

October 2004

Download here: ZIP – 11.3MB
Created with: DarkBasic Pro

Ouroboros is a 3D remake of snake/nibbles using puzzle elements instead of the basic collecting gameplay

Ouroboros was created for The Game Creators 2004 competition. The idea behind the competiton was to create a Snake, Scorched Earth or Operation Wolf remake, with new features and a snazzy new make-over!

  • 43 levels
  • Pyramid, Misc or Classic modes
  • Secrets to win
  • Dozens of puzzle blocks
  • Level Creator
  • Comes with source code

I am very pleased to say, that Ouroboros was marked as one of the top entries in the competition
You can see the review, and download the other great games that were in the competition, over at The Game Creators comp page thing

Unlike the original Snake, this is more of a puzzle game. The levels are made up of many hazards such as spikes, collapsing floors, locked doors and so forth. Some levels also contain enemies, or water which the snake can drown in! The objective of each level, is to eat all of the Golden Scarabs and then eat your tail (because that is what the Ouroboros is – the snake that eats it’s own tail, symbolising the eternal cycle of… stuff).

Music was created by Parsec Productions, who also helped with ideas and such.

After thoughts

When I started this, I had in mind a game that would have the Ouroboros travelling through all the ancient civilisations. In each era he would encounter different traps, Egypt would have Anubis and spike traps, Rome would have the aqueducts, Greece would have marble floors and centaur archers. The game is very different from this original plan, but I think this setup is a big improvement on what that game would have been. Mainly because now, all the puzzle elements can be thrown at the player at once

Should a sequel emerge at some point, I intend to make more use of the elements. Ouroboros can only use fire in this game, as I only had the idea very late into the games development (comp. had a 3 month deadline), but if I ever make an Ouroboros II, expect to be absorbing water, wind, earth and fire to solve even eviler puzzles mehehhe

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