Gluttony – a scrapped game
by Tifu on May.08, 2010, under Quick Games, Uncategorized
Decided to post an unfinished game onto the forums, it’s a snake game that started off just experimenting with AI and I started coding little puzzle elements into the game. Not too happy with how things were going so stopped work on it. But it has 50 complete levels you can play in.
PPZ3 walkthroughs
by Tifu on Apr.01, 2010, under Powerpuff Z III
ChaosRiderXZ has posted more walkthrough videos of PPZ3, showing how to unlock the characters and tips on beating the 25 Trials and Drone Mode and such. Huzzah! Might help you out if you stuck.
mini legacy update
by Tifu on Mar.27, 2010, under The Legacy of the Worms, Work in Progress
Just play tested Legacy from start to finish on hard mode. Got two and a half A5 pages of bugs and things to sort through, that’s not really that bad! It’s pretty awesome!
I got to fix all those, do more art, more testing, all the dialogue has to get written… we’re still a ways away, but making progress. Huzzahs
Mapscreens
by Tifu on Jan.17, 2010, under The Legacy of the Worms, Work in Progress
Currently working on one of the more dreaded parts of Legacy of the Worms’ gameplay. The map screen.

The map screen will (and currently does for all of the rooms shown above) track where you’ve left any items. So if you drop a key in the library to make room for something, and forget where you left it, you will be able to check the map screen and easily see where all the items you’ve left lying around are located. Very convenient!
So the next complicated step I have to do is make the game map work in a similar way to Silent Hill maps – it will track which doors you’ve checked, which are locked, which are open, and if you find anything odd (such as puzzle devices). I have been putting this off due to how hard I think it will be, but now that every room in the game is coded and put in the game, it’s probably time to get this done
Still working
by Tifu on Dec.01, 2009, under The Legacy of the Worms, Work in Progress
Still working on The Legacy of the Worms
Game isn’t just about dark caves! Mostly I’ve been working on the artwork for this part of the game, and the final area of the game… the middle part being pretty complete. Maybe that’s an odd way of doing things, I don’t know… anyway, a picture:

*update*
I just realised the end of the demo says ‘Coming 2009′ – that’s obviously not happening ![]()
However, the demo also says “over 160 screens” and we have more than doubled that – so the game is taking longer, but it’s much larger than expected too. So, good news and bad news, I guess…