MMMMMMMMM .MMMMMMMMMMMMMMN MMMMMMMMMMMMMMMMM. MMMMMMMMMMMMMMMMMMM MMMMMMMMMM8MMMMMMMMM IMMMMNMMMMMMDNMMMMMMM .$ZMMIZ8DDM88OZ+MM$Z? M$$MM$.MDZ$M.7MM$$.. MMMMMMMMMMMMMMMMN .ONMMMMMMMMMM8 MI .:MMDZI?M88OOOM, MND8O$I?MNMZMMMNMMM . .. : .7MII$NMMDMNMMMMMDMZMMMMMMMMMMM . .MMMNNNMMMM. MMMMMNMMMMMMMMM$NM8DDDDNNMMMMMMMN. MMNDDDDDNMMMMMMMIMMMMMMDMMMZMMMMMMM.8888DDNNMMMMMM7 MMMD88O8DNMMMMMD=,?MMMMMZMNMOM$MMMMMMD,:~$O888DDNMMMMM MMNDOOMMMMMMMMMMMOONMMMMOMNMMMDMZMMMMMMNOI88OOOOO8DNMMMM MMNM. NMMMMNNNNMMMMDMMMMMMMMMMMMMMMMMMMNDD8OOO88MMMMM .MM+ .MNDDNNMMMMMMM, MMMMMMMMMMMMMMNM M. .MM 7MNMMMMM .MMMN,. , ---------------- Powerpuff Z III ---------------- Released: June 2008 1. Powerpuff Abilities 2. Controls 3. Multiplayer 4. Troubleshooting 5. Credits ---------------------- 1. POWERPUFF ABILITIES Once you have unlocked the Build Your Own Fighter option (see options>Unlockables list in game if you wish to see how to unlock this option) you will be able to customise your very own fighter for use in Tournament, Skirmish, Quick fights etc, and even online against your friends! You can create your own fighter with a variety of costume components, and you can unlock more components by completing the various challenges the game offers. Aside from being able to customise physical appearance, each fighter has the following stats you can customise: Name: The character's name. Expression: Facial expression. Purely for appearance. Personality: The personality of a puff will discern the animation that puff uses. Personality also has an effect on how AI will control that puff. Two special moves: Each puff can have two special moves. These are powerful attacks that use all of a fighter's energy to provide great defence or offence! Passives: Passives are abilities that are always on. They don't consume energy and different passives will suit different player's fighting style. Aura colour: This is the colour of your aura and your attacks. No gameplay impact. ------------- 2. CONTROLS Use the mouse to select options from the menu screens in-game: W A S D keys: Used to move PPG around Mouse: Use the mouse to aim your attacks Left mouse button: Fire attacks Right mouse button: Charge energy. Charging can also defend from punches. Both mouse buttons: Charge a beam attack (requires minimum of 50% energy charged) Right mouse while moving: Use energy to fly faster Space key: Punch. Use to deflect attacks if you have enough energy charged. Q key: Use character's first special move E key: Use character's second special move Enter: Pause Escape: Quit level Controls can be customised in-game from the options menu. --------------- 3. MULTIPLAYER Powerpuff Z 3 has a multiplayer option. You can play two player against a friend online. - To host a fight: Select multiplayer, if you haven't already entered a name, you will be asked for one. Next, you enter your own IP address. This should take you to the chat room area. You can choose the type of game, your character, level etc at this point while your friend joins. For a friend to join you for a fight, you will need to give them your IP address (through IM or however you contact your friend) When your friend joins, they should appear in the chatroom and you should be able to communicate via the very simple chat room :) When your friend selects a player, you can hit confirm, select whether any AI will be fighting too, and begin the match. (If you're playing TAG, you need to select an AI to join in, as that game can only be played with three fighters) When the fight is over, you should be returned to the chat room still connected. - To join a friend: Select multiplayer, if you haven't already entered a name, you will be asked for one. Next, you enter the IP address of your friend who is hosting. This should take you to the chat room area where you can try and talk your friend into selecting the level you want to play in. All you have to do to begin is select a fighter and click confirm. Once the host has made all decisions and data has been shared automatically, the fight should begin. When the fight is over, you should be returned to the chat room still connected. ------------------ 4. TROUBLESHOOTING This game will require DirectX9 or better. Make sure you have the most up to date version. - intro animation not loading If the game starts to run, plays the Blackmoth Entertainment and Parsec Productions logos but doesn't load the introduction animation and then crashes, you can force the game to skip the animation and skip straight to the main menu by renaming this file from 'Readme.txt' to 'dontrun.txt' and this should skip the animation loading. - unable to host or join I've found that if you are behind a router, site's that tell you what your IP address is can give you the wrong number. Your network settings somewhere should show you your true IP address, so if one doesn't work, try the other. ----------------- 5. CREDITS RyanJohnston - Tifu - Programming - Build Your Own Fighter sprites - Level select map artwork - Modelling/Level design - Textures http://www.black-moth.net Mark J Hadley - Parsec - Game design and concept - Music and sound - Additional programming - Creator of PPZ1 and PPZ2 http://www.parsecproductions.net/ IanMeta - Intro and story artwork - Charge auras - Character select art http://ianmeta.deviantart.com/ Beta testers & Thanks Banter Boomer(Reborn) Government IanMeta KingRobato Mark J Hadley Psychoprog Tommy Elkins (Sabre) Manolito Gallegos Created with: Programmed in Darkbasic Professional Models built with Calligari Gamespace Tempest multiplayer plugin by Benjamin Textures made in TextureMaker Thanks to everyone who has supported this project throughout its very long development! Powerpuff Girls are created by Craig McCracken, copyright of Cartoon Network This is a non profit fangame, made by fans, for fans. It is not supported by the creators of Powerpuff Girls.